“I am not a stranger to law enforcement professionals. I have learned to…spot them. To recognize their posture and sway. Now, one seems to inhabit this, my new home. He looks worn down, but just like me, he refuses to simply lay down and await the coming pain and death. The struggle is the only thing that keeps him sane – something to focus on. Just as you can recognize the hardship of a law enforcer, many times you can also spot a man that has experienced what others never come near. Beatings and violence, determination. Maybe this new man seeks justice? Maybe he still carries a badge? Whatever might he be looking for here, at this place that lacks justice or an end?” - Unknown (Potentially Benedict Baker)
Detective David Tapp was one of the good guys. His determination to see killers brought to justice and their victims avenged had led him through a long and respected career.
When he first saw the details of the Jigsaw case, it seemed like many others. More grisly and macabre, sure, but just another lunatic with a penchant for the over-dramatic, who would soon be behind bars.
A stroke of insight brought Tapp, and his partner Detective Stephen Sing, to an abandoned mannequin factory, where they discovered Jigsaw’s lair. They apprehended the man but he managed to escape before being unmasked, slashing Tapp’s throat as he did so. Leaving his partner, Sing went in pursuit but fell victim to a booby trap. Tapp had failed to go by the book on this one occasion, entering the lair without a warrant, and it had resulted in a Detective’s death. He was discharged from the force and left with a ruined throat and crippling guilt.
He channelled that guilt into an obsession: he would find the killer, stop the murders, vindicate himself, and avenge his friend and colleague. Following the evidence trail brought him to Dr Lawrence Gordon and he staked out the doctor’s apartment, sure that he would find some evidence of guilt.
Then he saw a stranger at Gordon’s window and heard gunshots. Tapp confronted him and the man fled, with the pursuit leading to an industrial building.
Tapp’s age caught up with him, A fight that he would easily have won in his younger days ended with Tapp taking a bullet to the chest. Slumping to the floor, he saw only failure. He had failed his partner and the other victims. Whoever the killer was, Tapp had been unable to stop him. More would die and it would be his fault.
He let the rage and guilt consume him and closed his eyes for the final time. Beneath him, the concrete floor softened. He dug his fingers into the ground, feeling dirt and leaves. Where his chest had been wet with blood, the shirt was now dry and the pain had gone. His eyes opened onto a darkened sky and the jagged, searching fingers of branches.
Screams echoed through the forest and a new determination filled him. His mind was clear for the first time in months. Victims needed to be avenged, killers thwarted. He didn’t know what this place was, but he was still a cop, and he always would be. He had a job to do.
These are Perks that start off only appearing in David's Bloodweb . From Level 30 onwards, Teachable versions of these Perks can be found:
- Tenacity - Level 30
- Detective's Hunch - Level 35
- Stake Out - Level 40
If obtained, other Survivors are able to find David's Perks in their Bloodwebs from that point on.
David's Perks are all about determination and not giving up. You are dead set on reaching your goal and survive no matter what.
|Tenacity||There is nothing stopping you. Your ferocious tenacity in dire situations allows you to crawl 30/40/50 % faster and recover at the same time.
"What the hell is this? I'm taking this bastard down!" — Detective David Tapp
Unique to David Tapp until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.
|Detective's Hunch||Unlocks potential in one's Aura reading ability. When completing a Generator, the Auras of Generators , Chests and Totems within 32 metres are revealed to you for 32/48/64 metres.
If you are holding a Map that can track Objectives, Generators revealed by Detective's Hunch are added to the Map.
"Are you able to tell us where you were last night?" — Detective David Tapp
Unique to David Tapp until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors.
|Stake Out||Getting close to the Killer fills you with determination. For each 15 seconds you are standing within the Killer's Terror Radius and are not in a Chase, you gain a Token up to a maximum of 2/3/4 Tokens.
When Stake Out has at least 1 Token, Good Skill Checks are considered Great Skill Checks and consume 1 Token.
"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp
Unique to David Tapp until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.
There is currently 1 Achievement which is related to David.
|Adept Tapp||Escape with Tapp using only his 3 perks|
- Prestige I - Bloody Ballistic Vest (Torso)
- Prestige II - Bloody Tactical Trousers (Legs)
- Prestige III - Bloody Detective Tapp (Head)
David is currently part of 1 DLC package:
Available DLC Edit
- The SAW™ Chapter
- David Tapp is based on the same movie character who is played by veteran action actor Danny Glover.
- David Tapp is a former detective who was obsessed with getting revenge for his partner.
- In-game he is named Detective Tapp and not David Tapp.
- David Tapp is the eighth licensed Character. The other licensed Characters are The Shape , Laurie Strode, Bill Overbeck, The Cannibal , The Nightmare , Quentin Smith and The Pig.
- David Tapp is the fourth licensed Survivor Character.
- David Tapp shares his first name with David King.
- He is the fourth licensed Survivor to be introduced after Laurie Strode, Bill Overbeck and Quentin Smith.