Nea grew up in the small town of Hjo in Sweden. She had a happy childhood even though her mom and dad worked hard. As the opportunity to move to the US became a reality she started acting out. Her parents didn’t really pick up on this as a reaction to their move. Nea was forced to leave her friends and life behind. Nea shied away from what her parents considered “normal”. Instead she took refuge in skate parks, and her tag “Mashtyx” was seen more or less all over her new hometown, and Nea made a sport out of tagging government buildings. Finally Nea’s parents became used to Nea disappearing for a few days on end. As she’s nimble and almost catlike, she’s able to evade deadly dangers. Years on skateboards has proven worthy training. And keeping her head down, avoiding the fuzz can be applied to all dangers. The only question is whether she has some interest in not giving up.
These are perks which start off only appearing in Nea's bloodweb. After achieving level 30, teachable versions of these perks can be found: Balanced Landing at level 30, Urban Evasion at level 35, and Streetwise at level 40. If obtained, other survivors are able to find Nea's perks in their bloodwebs from that point on. Nea is focused around movement - making her faster, more balanced, and better at evading the killer.
Players can customize their character by choosing one outfit style from each category. Blood-stained attire is obtained after Nea reaches level 50 and prestiges.
- Nea was the first survivor to be introduced as DLC.
- Nea's perk "Streetwise," says the word "Mashtyx!" According to the game's lore, "Mashtyx" is Nea's tag on the streets, showing up quite often in her graffiti.
- Nea's beanie makes her the third character to be introduced with headwear. The first being Megan "Meg" Thomas and Claudette Morel.