- "“As I journeyed through the foggy veils that demarcate the realms of this place, I saw that, for the first time, I was not alone. Something traversed these forgotten byways, its bright colors still clearly visible, even through the muting effect of the mist that roiled between us. As we emerged into a new, yet somehow familiar, place, I saw it clearly for the first time: a carney's caravan, pulled by something that appeared to be a horse but was, to my eyes, older and more terrible. I watched from the trees as a crack appeared at the doorway and a warm, golden light spilled forth into this desolate place. The effect was, I suspect, deliberately inviting, but the figure that emerged was anything but: its costume a hodge-podge of ringmaster, clown and other fairground attire. Its face was a nightmare in greasepaint, a caricature of a smile slashed across its flabby lips. At its waist were a collection of what looked for all the world like fingers. But what creature would be so monstrous as to collect such trophies? The Clown surveyed its new surrounding and its gaze lit on me. A rictus split its face in two and it nodded at me before returning to the caravan. I suspect that it prefers its victims to be less aware than I, and I thanked the stars for that."
The Clown or Kenneth Chase is a fictional character from a horror video game called Dead by Daylight.
He is apart of the Curtain Call Chapter.
Kenneth Chase was born in 1932 by a difficult labor, which his mother wouldn't survive. This event drove a rift between him and his father that never closed. As the boy grew, so did his father's resentment, and his drinking habit. By the time Kenneth was at school, they lived mostly separate lives.
Academically, he was unremarkable, coasting by on his significant athletic prowess. He grew tall and strong, excelling at track events, but shunned any attempts to coax him into team sports.
On his walk home from school, he would often find feathers on the ground and he soon began a collection, keeping them in a cigar box under his bed. With his father either at work or in an alcohol-induced stupor, Kenneth had hours to spend alone, transfixed by the regularity of the feathers' barbs and feeling the softness as he ran them over his lips. Watching the birds that came to the feeder in his garden, he imagined how soft they must be and resolved to catch one. He ingratiated himself with the local dentist, soon procuring some anesthetic. Using this, he rigged up a trap on the feeder, that he hoped would knock out a bird long enough that he could touch it.
After a few failed attempts, he managed to trap a robin. As it lay in his hand, he felt a sudden rush, of a life at his mercy. He had planned to release it once it recovered from the anesthetic. Instead, as its eyes flickered back into consciousness and it began to struggle, his grip remained firm. His fingers slowly tightened around its throat, squeezing until its chest feathers were finally still. He disposed of the body, keeping just a feather, with which he started a new collection, discarding the others as 'fake'. By the late 1940s, Kenneth had left school and started working as a busboy at a local diner. He had also escalated to larger prey, like squirrels, raccoons and dogs, becoming skilled at customizing the anesthetic dosage for each.
In early 1954, a young man went missing and the town was turned upside down in the search. A few months later, Kenneth's father, while doing some work in the crawlspace under the house, found a cigar box. He broke it open and saw, to his horror, that it contained feathers, animal paws, and a man's finger. Returning from work, Kenneth saw his father leaving the crawlspace with a cigar box in his hands. He turned on his heel and never went home again.
After a few weeks of living rough, he encountered a traveling circus and, with his prodigious strength, was hired to work the ropes. He assumed a new name: Jeffrey Hawk. Suddenly surrounded by a close-knit community, "Jeffrey" had to learn to socialize. He donned a new personality like a disguise, quickly becoming known as charming and helpful, and was welcomed into his new family.
Over the next decade, he stayed with the circus, traveling the length and breadth of the USA. But, with the itinerant life providing few repercussions, he fell into bad habits. Drink, junk food, drugs, he indulged all of them to excess. For a time, these vices were enough, but then his old urges returned and his nomadic existence became a cover for him to resume killing.
He stole clothes and makeup from/performers, fashioning a disguise that would let him get close to his victims before he anesthetized them, bringing them back to his caravan, where they would awake to find themselves bound and at his mercy. He would finally get to have his fun, mentally and physically torturing them, their screams fueling him, before being lost in the night.
Once their strength was at its lowest, he would carefully examine their fingers, searching for the prettiest, running them over his tongue to find the tastiest. Once he found the best, he would cut it from their hand and proudly add it to his collection, disposing of the rest of the body as pointless waste. Men, women, young, old, he didn't care. The essence of a good collection is in the variety, in the memories and stories they evoke. He removed the costume less and less, shedding his old personality with it, fully embracing the clown, his true self.
With time, he became complacent and sloppy. A victim managed to work free of her bindings while he was sleeping off the drink. She escaped, screaming for help, and he awoke to find the rest of the circus bearing down on him. He whipped his horse and the caravan disappeared into the night. Since then he has roamed the country, a parasite who could always be found at a carnival or circus, but who would never been seen on any playbill. He lured those brave, or foolish, enough to come near, trapped them and moved on before they could be found missing.
Somewhere along the way, he left the ordinary roads of the USA behind him, traveling through a veil of mist and entering a new realm. It was a place of transience and impermanence, perfectly suiting the life he had chosen to lead. Feeling more at home than he had in his entire life, he set up camp and waited for his first visitor.
Throughout his years experimenting with anesthetics and muscle relaxants, The Clown developed several effective concoctions and formulas. He used his favorite, The Afterpiece Tonic, to great effect, intoxicating and capturing many unwilling victims.
Tap or hold and release the Power button to launch a bottle of The Afterpiece Tonic. On contact, the bottle breaks, emitting a gas cloud that intoxicates any survivors within the area of effect.
Intoxicated Survivors suffer from impaired vision, reduced movement speed, and involuntary coughing for 1.5 seconds. Press and hold the Active Ability button to replenish your bottles of The Afterpiece Tonic.
Your Vault speed is faster. Performing a Vault action calls upon The Entity to block that vault location temporarily. Only one vault location may be blocked in this way at any time. The vault location is blocked only for Survivors.
All survivors healing within your Terror Radius have a penalty to healing speed.
Pop Goes the Weasel
After hooking a Survivor, the next generator you break is instantly regressed by a chunk. Normal generator regression applies after the damage is done. Pop goes the Weasel is active for a limited time after the Survivor is hooked.
- The Clown has shared some similarities to the real life Clown Killer known as John Wayne Gacy.
- Back then it was hinted that the devs were gonna put Pennywise in the game because of a picture they retweet on their official Dead by Daylight Twitter. It is possible that the devs couldn't get the rights and just decided to do an original clown killer.